Wednesday, October 26, 2011

BioShock Infinite takes its politics from the real world

The BioShock universe may exist in fantastical places, but some of its ideologies rest closer to home than you might think. Irrational Games boss Ken Levine suggested as much to Complex (via) when …

Source: http://feedproxy.google.com/~r/ThatVideogameBlog/~3/HWMVaX69b2U/

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Tuesday, October 25, 2011

Go In-Depth With Call Of Duty Elite?s "Improve" Features

Call of Duty‘s online social hub (dubbed “Elite”) revolves around three main features. “Connect” allows players to network with one another in a number of different ways, and provides a social network for players to communicate. “Compete” lets players set up their own brackets and tournaments, or compete for prizes in Activision-sponsored official events. And [...]

Source: http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/tn3K25R_MiI/

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3DS wheel peripheral coming for Mario Kart 7

Nintendo is preparing a special driving wheel peripheral for the release of Mario Kart 7 in Japan. You can snap the thing onto your device and then twist and turn your system to …

Source: http://feedproxy.google.com/~r/ThatVideogameBlog/~3/msExfIEDDFg/

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Netflix coming to UK and Ireland early next year

The UK and Ireland will get a taste of popular US streaming service, Netflix, early next year. The company has announced that these countries will be the first to see the service in …

Source: http://feedproxy.google.com/~r/ThatVideogameBlog/~3/e-gWTZmIPrI/

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Battlefield 3 - Defending the Hill on Rush Mode Gameplay Movie

A defending team holds off waves of attackers and their vehicles.

 

Read and Post Comments | Get the full article at GameSpot


"Battlefield 3 - Defending the Hill on Rush Mode Gameplay Movie" was posted by sampsona on Tue, 25 Oct 2011 00:01:00 -0700

Source: http://www.gamespot.com/pc/action/battlefield-3/video/6342118/battlefield-3--defending-the-hill-on-rush-mode-gameplay-movie

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Monday, October 24, 2011

Why I Talked About Chickens To A Room Full Of Game Developers


A couple of weeks ago, I attended GDC Online in Austin. I was covering the event, but I was also there as a speaker, giving a microtalk as part of a six-critic panel on great game storytelling. Joining me were N’Gai Croal (Hit Detection), Leigh Alexander (Gamasutra), John Davidson (CBS Interactive/Gamespot), and Ben Fritz (the L.A. Times). The talk was organised and led by Chris Dahlen, who is editor-in-chief at Kill Screen Magazine. (more…)

Source: http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/io9V2KcZT-o/

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NASA Game Lets You Build Complex Space Networks


gregg writes "According to this article, a new game called NetworKing, developed at NASA's Ames Research Center, 'lets players build fast and efficient communication networks by first setting up command stations around the world and then linking them to orbiting satellites and space telescopes. Resources are earned throughout the game as players continue to acquire more clients.' The game is available for play through an internet browser, and also has downloadable versions for Windows and OS X."

Read more of this story at Slashdot.

Source: http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/E8WaqnaZX2o/nasa-game-lets-you-build-complex-space-networks

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