Thursday, November 3, 2011

Revelations and Operation Raccoon City Each Offer Their Own Takes on Resident Evil

In an industry where accessibility is king, Resident Evil's standing couldn't be shakier. While part 5 certainly didn't flop, a franchise ultimately rooted in inaccessibility doesn't really stand a chance against the Uncharteds and Batmans (men?) of the world. At Capcom's Gamer's Day this past Thursday, the Japanese developer decided to answer the common question of, "What's going on with Resident Evil?" by previewing two upcoming games in the series: Resident Evil: Revelations, and Resident Evil: Operation Raccoon City -- the former seeks to redefine "survival horror" for a new generation, while the latter distances itself from this forgotten genre with its immediate, run-and-gun gameplay. Through 15 years of history, Resident Evil has suffered through a few slumps, but this new direction feels like a proactive effort on Capcom's behalf to placate Resident Evil vets and amateurs alike.

During the preview session of Revelations, assistant producer Tsukasa Tanaka introduced his game as a return to survival horror -- but not the survival horror you remember from the PlayStation era. In his words, this new 3DS Resident Evil is a legitimate attempt to make the series scary again, though the brief bits of game play shown to us defied this statement. The first segment of the demo featured co-op action in a snowy outdoor environment, and tasked the player with using the game's bio scanner to detect invisible hunters (the Resident Evil variety) on the tundra. Once scanned, the bantery-duo -- the characters, not the Capcom reps -- quickly dispatched the monsters with firepower not far removed from the latter RE games.

Source: http://www.1up.com/news/resident-evil-revelations-operation-raccoon-city-different-take

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