Thursday, July 7, 2011

Outdated game design we can’t stand (Universe at War: Earth Assault)

In an industry where technology marches relentlessly forward, developers that don’t adapt get left behind. A delicious new bit of tech comes along (like Rockstar’s Euphoria physics) and immediately makes the old way (like bodies that tumble as Tetris blocks) look positively antiquated. We admit, we’re spoiled, but who wants indestructible walls after playing Red Faction: Armageddon? Or invisible ones after Red Dead Redemption? Here are some examples of outdated game design we can stand for no longer...

Source: http://www.gamesradar.com/f/outdated-game-design-we-cant-stand/a-20110706113256487028

Gamespot Activision Iphone 4 Games Playstation 2 Nintendo DS PS3

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