Friday, September 9, 2011

Review: Disgaea Takes Another Step Forward -- Except On a Treadmill

A new Disgaea game is kind of like when a fast food restaurant says they now have all-white-meat chicken nuggets: we can agree it tastes different, but it's not like we have a clear memory of what it used to be like. People will keep coming by to eat it. You get the same situation with Disgaea 4: A Promise Unforgotten: a product that nobody's going to outright condemn because it still makes you feel good. And how could it not? Disgaea games (and several other cousins in the NIS catalog) are proud tactical strategy games in the vein of Final Fantasy Tactics, yet incredibly far beyond it. Disgaea is more of a giant strategy playground, and Disgaea 4 is just as much of one as its prequels.

The game has a few new things in it, but maybe the most obvious are the territory-grabbing metagame, the map creator, and its network features. The first is an added layer to the game where your party is laid out on a map of the underworld, and can acquire new "evil symbols" to place on the map and enhance characters in battle. As for the online features, they're interesting, but not amazing: on the outside, a bunch of worldwide stat-tracking, and on the inside, a sort of "battle" mode where you send out troops to be used in another player's game. But since you're not in control of anything, it's just used to further gain loot and level up your squad. The map editor is also an online component, where you can design your own battle maps and have them shared with the rest of the world, or of course download your own. In a series known for puzzling stages, one can get a lot of mileage out of this feature alone.

Source: http://www.1up.com/reviews?cId=3185579

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