Tuesday, August 23, 2011

Six Must-Play Super Nintendo Imports

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Six Must-Play Super Nintendo Imports

Check out the best 16-bit games you (probably) never played.

By: Bob Mackey August 19, 2011

The 16-bit market wasn't the best place for American publishers to take risks; with Nintendo's ruthless grip on the production side of things, anyone who put out a Super Nintendo game in the United States had to make sure their product sold, and sold well. And as the system aged, carts only increased in size and cost, which is why you'd often see Super Famicom games of the era listed at 100 to 150 dollars -- Japanese publishers simply passed the price of their potential risk on to the consumer. And while certain niche titles were often priced at a now-unbelievable 80 dollars in the U.S. (in mid-'90s bucks, no less) this approach certainly didn't work for everyone, causing many games to forever stay in their native Japanese homeland -- until, that is, intrepid young hackers began taking apart and reassembling them for an English-speaking audience. These games might not be for everyone, but we can at least be thankful they exist in a Western-friendly format.

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Source: http://www.1up.com/features/must-play-super-nintendo-imports

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