Five minutes. Five minutes of a very short demo was all gamers needed to decide that, yep, they were definitely interested in whatever twist on first person shooters Bulletstorm had to offer later this February. Of course, it helped that those five minutes could be repeated over and over and over again, each time played with an incredibly different – and incredibly sadistic – approach.
But those are still only five minutes of an hours-long campaign. If that much diversity and insanity can be packed into a demo, what might happen through the course of the entire single player story? Having finished Bulletstorm last month, I can give you an idea. Here's a sample of what I experienced during just the first third of the game…
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