“Designers know what they are doing. They know when they show up in the office: 'My goal is to degrade the player’s quality of life.'” Luddite bleating of an anti-game campaigner? Conspiracist ramblings from a faded 8-bit star? No, that’s just the opinion of Jonathan Blow, author of the critically acclaimed indie game, Braid. But Blow's not done. When asked by PC Gamer to qualify remarks he made last year about the social-gaming phenomenon, his reply is unequivocal: “There’s no other word for it except evil.” ...
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